warehouse deals
by amazon
Deep discounts on open-box and like-new products from Amazon.com
search
Cart
Just Arrived
 

Search
Go

More Deep Discounts

 
 
Croc 2
Email a friendView larger image

Croc 2

This product is currently out of stock
Description:

The original Croc was graphically impressive for its time because it showed that seamless 3D platform worlds were possible on the PlayStation (something Spyro did to a much greater degree a year later). It seemed to have all the elements in place to be a great title: a cute mascot with a bevy of different moves, and elements from all the major platform games. But two fatal flaws knocked it down: The gameplay was repetitive, and lack of camera control led to numerous frustrating, cheap deaths.

The sequel, however, no longer requires you to muddle through level after level with the same exact goals to accomplish ("Free the Gobbos"). In fact, there are no longer levels, at least not in the linear sense. You now enter hub areas where you accept missions from your weepy Gobbo friends (miniature tribble-like creatures that are always in need of help). Some of the quests are similar to minigames in other games, such as a short race against several opponents in speedboats. Other missions have you collecting lost items within large environments. Granted, "Get the Sandwich" isn't essentially much different from original's "Free the Gobbos," but there's enough perceived variety so that the gameplay doesn't feel repetitive. And the hub setup lets you try out other missions without having to beat stages to progress. Another improvement is the basic inventory system, which lets you use items you find or buy, such as binoculars or high-jump Gummi Savers (hello, product placement) that let you access special areas.

Unfortunately, Croc 2 still uses the camera system that the first game did. Instead of being able to shift your perspective to the left and right using the L2 and R2 buttons (as in Spyro, Gex, and Kain), the camera eventually catches up to whichever way the character is facing. Since Croc usually takes a few steps when he turns, you'll often find yourself off a cliff or platform when you're trying to line up for a jump. It's hardly an ideal system for leaping across a series of collapsing platforms - unless they're all conveniently lined up in order.

It's also far too easy to get killed in Croc 2, perhaps even more so than in the original. Cheap deaths are everywhere due to the perspective problems, as well as the fact that health power-ups (or hearts) are far too few and far between. Falling into lava or similar hazards causes you to start up at the last checkpoint, which is all well and good except that you begin without any life energy. That thing that gave you trouble when you had a full life? Well, now you can try again with none at all.

Instead of subscribing to the Super Mario 64 way of teaching players how to overcome obstacles (where the player learns new moves gradually along the way), the Croc series expects you to learn by dying, and since you frequently lose lives because of the camera, you get mixed messages, which leads to frustration and consequently to turning the game off. One bit of redemption comes in the form of those aforementioned side games in which you'll find yourself zipping through tunnels on a mine cart or flying through loops Prop Cycle-style without the cycle. While these new tricks hardly save the game, they do break up the morbid monotony of falling off platforms. All in all, if Croc 2 had learned its perspective lessons and it wasn't so easy to get killed in the game, it'd end up at par with or perhaps even above games in the Crystal Dynamics' Gex league. It held promise, but once again two fatal flaws hold it down. --Joe Fielder
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.

Product Details:
Package Length: 5.6 inches
Package Width: 4.9 inches
Package Height: 0.4 inches
Package Weight: 0.2 pounds
Release Date: July 12, 1999
Average Customer Rating: based on 19 reviews
Game Information:
Platform: PlayStation
Media: Video Game
Item Quantity: 1
Customer Reviews:
Average Customer Review: 3.5
Write an online review and share your thoughts with other customers.


2 of 2 found the following review helpful:

5Great GameFeb 21, 2006
I love this game!! It's so much fun! I used to spend hours and hours playing it until *sniff* the Croc 2 disc broke. I love it so much that I'm willing to spend 10 dollars just to buy a new disc. This is a great game to buy!

3Okay.Aug 15, 2005
Te game is okay but the controls are weird for the computer. I like the commercial and I want to see it.

3My 6 year old and I love this gameFeb 22, 2005
Well, it's got all the flaws the other reviewers mention.
BUT, it's been very fun for my 5 year old and I to play...it's really nonviolent, as when Croc stomps the Dantinis their eyes still blink like they don't understand what happened. It's also got a lot of little puzzles, so it's not this frenetic crazy action game. And the music is nice too.

So despite all the flaws, we really like this game a lot and have looked for a Croc 3 to show up. It's cute and charming and that's what I want with a small child.

0 of 3 found the following review helpful:

1OMG I have never played a worse game in my LIFE!!!Nov 06, 2004
i CAN'T UNDERSTAND AT ALL WHY 1 PERSOM WOULD ENJOY THIS GAME.

The basic dialouge in this gams is nothing. The creaters decided rather than taking some effort in finding voice actors. They have words flash on the bottom of the screen. HOW DO CHILDREN WHO HAVE DIFFICULTY READING AT A SPEED OF 4 WORDS PER SECOND PLAY THIS?? Croc's movement is extremely unforgiving to a slightly short or off balance jump. The camera is so screwed you will probably smash your playstation in two.

Overall description: WTF!?

4Recomended for 9 - 12year oldsMay 12, 2004
Don't buy this for very young ones because it will be too hard for them. When Croc runs it's very sencitive so when you tap left Croc will do a full turn. You will die because health is limited but you will get used to this if you're truely talented at games. My first game was Crash Bandicoot 1(back in 97/98)and on my first go I could control the character with ease and I beat my friends at games when they had a Playstation for 2 years. My point is if you've a son/daughter and they've got a simular story and they're talented at games then get this after Croc 1 and I know adults will enjoy this as well.

I don't think Croc 3 wasn't released because Croc 2 was rubbish.

If you like this checkout Crash Bandicoot 1/2/3.
Tenchu 1(this isn't for kids).

About Us   Contact Us
Privacy Policy Copyright © , Warehouse Deals. All rights reserved.
Web business powered by Amazon WebStore