| | |  | Keyword Search: Plainchant Chant | Home » Dark Fall: The Journal | | | | | | | Description: | | Returning from work you listen to a frightened and cryptic voice message fromyour brother, a talented architect redeveloping the old Dowerton station in Dorset, England. Boarding a train to meet him, you travel to Dowerton alone, wondering what adventure you may be embarking on...When you arrive, the train is empty and the station is deserted. You begin to explore - the train tunnels, the station, the adjoining hotel, and the grounds - and discover that although no one is there, you are not alone. Finding artifacts, ancient documents and a valuable journal, you realize that the area holds a history of disappearances and hauntings dating back centuries. Features: - A perfect blend of adventure and suspense set in beautiful, grippingly eerie environments to capture the imagination
- Challenging puzzles to complete
- 25+ hours of gameplay
- More than 40 rooms and locations to explore
- Immersive haunting ambient background sounds and music.
System Requirements: - Windows 95/98/2000/ME/XP
- Pentium 233
- 32MB Ram (64MB Recommended)
- 24x CD ROM Drive (or PC DVD Drive)
- SVGA Graphics Card with 32 Bit Color
- 32 Bit Color at 640x480
| | | Product Details: | | | Product Weight:
| 0.75 pounds | | Package Length:
| 7.3 inches | | Package Width:
| 5.3 inches | | Package Height:
| 1.1 inches | | Package Weight:
| 0.35 pounds | | Release Date:
| July 24, 2003 | | Average Customer Rating:
| based on 60 reviews |
| | | Game Information: | | | Platform:
| Windows 98 / Windows 2000 / Windows Me / Windows XP / Windows 95 | | Media:
| CD-ROM | | Item Quantity:
| 1 |
| | | | Customer Reviews: | |
Average Customer Review:
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Play it nowMay 19, 2009 This is a classic point-and-click slide-show type haunted train station/hotel adventure game. There are no characters in this game, other than occasional voices. It doesn't have any whiz-bang graphics, but the illustrations are effective, the atmosphere is moody, and the puzzles are complex and interesting. If you pay really close attention you should find this to be a puzzle-solving treat. This is really a thinking person's adventure game. The only complaint I have is that the game just ends abruptly. Highly recommended. After you play this one, play Lights Out and The Lost Crown. In fact, if you can get the Pins & Needles edition that contains both Dark Fall and Lights Out it's well worth it.
Be prepared for detailsJan 30, 2009 This game, and its sequel "Lights Out", are games requiring attention to details. In The Journal, you can collect a tremendous amount of information before you begin to realize what is important and what is not. Once you know what is vital, it gets easier.
This type of game is not one of my favorites, but I enjoyed playing it. I find the whole idea of ghosts a bit silly, and trying to frighten me with "scary sounds" throughout the game just doesn't work - even on headphones(well, there is a barking dog that startled me more than once - even after I KNEW it was there), but there is enough story and puzzle work to keep you busy. Take notes, draw pictures, and find the goggles.
Don't play it alone....Nov 24, 2008 You know, I don't get scared easily. I've seen quite a few ghosts/spirits, and they aren't scary at all. This game, however, gives me the creeps. If you like to get scared, it's a great game. The point and click is a little slow, but otherwise I've found no problems with the game.
2 of 3 found the following review helpful:
Not for meOct 02, 2007 Allow me to preface this by giving kudos to the programmer who put all his energy into designing a game that came solely from his heart. That alone is worth an added star.
That being said...
If you believe in the supernatural, then this game is for you.
If you like your supernature to be eerie, then this game is for you.
If you enjoy adventure games in which you interact with no one, then this game is for you.
If you like taking lots of notes, as well as hand-drawing cryptic designs, then this game is for you.
If you like open-ended unanswered questions at the conclusion, then this game is for you.
This game was not for me.
Don't get me wrong, those who appreciate a creepy atmosphere and worthy (albeit grainy) graphics will be quite satisfied. ...if that's all they want. But I wanted and expected more than that, and this game left me thoroughly frustrated to have spent all that time suspending disbelief only to be disappointed overall.
I'm sorry, but for me, the cons heavily outweighed the pros. I wish they didn't.
3 of 3 found the following review helpful:
Quite Well DoneSep 12, 2007 "Dark Fall: The Journal" is a ghost story. It is not a horror story. No dripping blood. No beasties popping out of the woodwork. If you like a good ghost story that you play slowly and carefully, take notes, make some sketches, then this is the game for you.
This is a first person, single character game with no dialog. There are some sounds, snatches of old songs, a character from the past may speak. The time is the present. You go to a rural train station and a small hotel in England that was abandoned in 1947. You are looking for your brother. This is not a time travel game. Rather, everything is exactly as it was on a certain night in that year. It is a game of immersion. Gradually, you find clues, and you learn what happened on that particular night.
The game has a few minor puzzles. The major puzzles form a sort of gauntlet at the end of the game. These puzzles can be solved with what you have learned during the game. No sliders, colors, or mazes. If you have not played the game carefully, you will not possess the information that you need to solve these puzzles and complete the game. In particular, you will find a number of mysterious symbols necessary to solve the final puzzle. You must find all of them.
The graphics are of the single-scene type with no panning. They are very detailed and very atmospheric. You will believe that you are there.
If you like a good ghost story, you will certainly enjoy this game.
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