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Shin Megami Tensei: Digital Devil Saga
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Shin Megami Tensei: Digital Devil Saga

This product is currently out of stock
Description:

Brand New and Sealed PS2 Game. Backed by a 45-day guarantee.

Features:

Epic sci-fi fantasy adventure with over 50 hours of gameplay


Devour your enemies and absorb their devastating powers and special abilities


Strategic battle system as you switch between human and demon to take advantage of your opponents' weaknesses


Customize and develop your characters using the unique Mantra Flow system


All-new Break system allows you to protect you from an enemies attack and even reflect it back at them


Product Details:
Product Length: 7.75 inches
Product Width: 5.75 inches
Product Height: 1.25 inches
Product Weight: 0.34 pounds
Package Length: 5.3 inches
Package Width: 3.7 inches
Package Height: 0.5 inches
Package Weight: 0.2 pounds
Release Date: April 05, 2005
Average Customer Rating: based on 23 reviews
Game Information:
Platform: PlayStation2
Media: Video Game
Item Quantity: 1
Customer Reviews:
Average Customer Review: 4.5
Write an online review and share your thoughts with other customers.


2mind numbingMar 21, 2010
If you are looking for a total dungeon crawl with random battles every ten seconds though endless dungeons that require mind-numbing repetition to finally work you way through, then this is the game for you!

4Pretty good though can get a bit annoyingMar 08, 2010
This is my second SMT game I've bought and it's pretty solid. The characters are pretty cool and the story is interesting and gets more interesting in the second game. The music is incredible and the game absolutely has one of my favorite game soundtracks ever. The gameplay is a bit annoying because of the frequent random battles and the LONG dungeons (probably the longest dungeons in an RPG I've played) and the battle system is pretty standard turn based overall (it's a bit different from the rest thanks to the turn icons in battle which can make battles sometimes strategic) so it's not super compelling but it gets the job done and some battles are more fun than the rest especially when you really get into them. Some battles are really tough though (mainly random battles) and require a bunch of grinding so that isn't so good either, but...

Overall though, I'd recommend the game. It has flaws but which game doesn't?

4Refined, but disappointing...Dec 29, 2009
I've played to completion SMT: Nocturne as well as Persona 3: FES and Persona 4, and Digital Devil Saga seems like their weird cousin. The game is very linear like the others, but has some optional sidequests if you go looking.

The story while interesting, and the characters are pretty decent with quality voice acting, kind of falls a little flat. Go to a new location, something happens, get to the end of a dungeon, kill boss, something else happens, repeat. While Nocturne mostly followed the same formula, the world was much more interesting to me. The ending of course directly sets up the sequel, but wasn't very satisfying. It also clocked in much shorter than the other SMT titles at about 40 hours to complete.

The combat carries over the Press Turn system from Nocturne (with a similar system in P3/P4), but seems much more forgiving and will allow you to mostly ignore weaknesses and just spam powerful physical attacks. The silent protagonist being killed with an instant kill spell doesn't make the game immediately end either like it does in the other SMT games. Enemies still can attack preemptively and use an all target instant kill spell which will roll the credits, so you'll probably get hit with an unlucky cheap game over at some point though.

The Mantra System has been compared to the Sphere Grid from FFX, but that's really inaccurate.

The Sphere Grid is strictly linear with boosts to stats and new spells/abilities learned one after another until very late in the game when the higher level "Locks" can be deactivated and let characters learn other character's spells/abilities. (Tidus getting Auron's Break attacks and whatnot.)

The Mantra System is linear, but multithreaded. Your "ice strong - fire weak" character who starts with ice spells (Bufu): He can immediately learn the weak fire damage spell (Agi), then the weak all target fire spell, then the medium fire damage spell, then the all target medium fire damage spell, etc, ignoring ice magic entirely for the rest of the game. Or he could go and focus on healing magic. Or Physical attacks. Or do a physical attack and then an instant kill spell. All the weakest abilities of their types are almost immediately available to learn.

The point is that you can freely jump around and learn whatever type of skill is most useful at the time. As you master one Mantra it opens up one or more stronger Mantras along the same line of spell/ability as the previous one. Mastering weak physical attacks unlocks stronger ones.

Once you master Mantras you can add and remove them from the slots a character has. More slots to a total of 8 become available as your characters gain levels. Mantras are a definite improvement over Magatama from Nocturne, but make the characters kind of interchangeable once you can cover their weaknesses with Null Element traits.

Digital Devil Saga from a gameplay standpoint is pretty well balanced and not as unfair as Nocturne could be, but just kind of lacks that special something that makes the other SMT games so enjoyable to me. Despite being half as long as the others it didn't make me want to play through it again immediately like they did.

If you're looking for a decent PS2 RPG you could do far worse than Digital Devil Saga. I wouldn't say it's the best MegaTen game on the console although it's worth picking up if you enjoyed Nocturne or the Persona titles.

5Challenging RPG with a refreshingly dark storyDec 19, 2009
SMT: Digital Devil Saga excels in every department that makes RPG's great: story/characters, music, and battle system.

Without giving too much away, the story takes place in a wasteland known as the Junkyard, which is a sort of purgatory. Six tribes fight an endless war, with the victorious tribe promised entry into a place called Nirvana. The war ceases to be endless in the opening scene, where the rules of the game are suddenly changed by a little "divine intervention" if you will...

The soundtrack of the game is excellent and unique, featuring a whole lot of electric guitar.

Battles are a unique twist on traditional RPG battle systems. You have your basic attack, as well as spells and special attacks (which drain HP instead of MP). You learn spells and passive abilities on a grid which slightly resembles that of Final Fantasy X. What makes the battle system most unique, however, is the "press turn" system, which is a clever system that basically allows you to steal turns from your enemies by exploiting their weaknesses.

As for graphics, the game looks great. Cutscenes look even better and are complemented by some of the best voice-acting I've heard in a while.

5i love this gameSep 24, 2009
this game has a great storyline. you can`t beat the game by just fighting, in digital devil saga it makes you have to think through a solution to every level just like all the games from shin megami tensei and along with that, all these games this one also has great graphic designs. i just love all of the games from shin megami tensei. i give them all two thumbs up

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